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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Nemesis / Nemesis Sniper Lancer

Vengeance

โ€” ยท GrantPower

The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
1000 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
80 ft
Arc
โ€”
Max Targets Hit
16
Cast When
DeadOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
group target> Nemesis eq group target> NemesisAutomatons eq ||
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Vengeance\"",
  "DisplayName": "\"P1379641621\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kPostDeath",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "TimeToActivate": "1.17",
  "RechargeTime": "1000",
  "EffectArea": "kSphere",
  "Radius": "80",
  "CastableAfterDeath": "kDeadOnly",
  "TargetRequires": "group target> Nemesis eq group target> NemesisAutomatons eq ||",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Leadership_Vengence.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Leadership_Vengence.pfx",
  "DisplayShortHelp": "\"T23BLJJCSKS4WUV6ANPSJCCVFQ\"",
  "DisplayHelp": "\"P2958615739\"",
  "DisplayVictimHit": "\"P3298693331\"",
  "IconName": "\"Leadership_Vengence.tga\"",
  "MaxTargetsHit": "16"
}

Created / redirected powers

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท GrantPowerStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
GrantPower
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Flags
IgnoreStrength IgnoreResistance
Parameters
Power
Raw effect fields
{
  "Attrib": "kGrantPower",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Power": {
      "Power": "Temporary_Powers.Temporary_Powers.Nemesis_Vengeance"
    }
  }
}
Effect 2 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Heal\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}