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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Nemesis / Nemesis Warhulk Marine

Steamquake

AOE, Fire ยท ExecutePower

The Marine Warhulk plunges its power claw into the ground and pressurizes it with steam, sending ripples that erupt in scalding geysers on all nearby foes.

Activation Details

Available Level
1
Type
Click
Accuracy
4.545
Range
80 ft
Cast Time
3.5 sec
Cast Arcanatime
3.696 sec
Root Time
3.5 sec
Animation Time
3.5 sec
Animation Time Before Effect
1.6 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
2 sec
Endurance Cost
28 endurance
Attack Types
Area$1 Fire
Effect Area
AoE
Radius
50 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Steamquake\"",
  "DisplayName": "\"U9TT9PKV7224YCL5UB5RV7PSUQ\"",
  "Type": "kClick",
  "Accuracy": "4.545",
  "AttackTypes": "kAOE_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "28",
  "TimeToActivate": "3.5",
  "TimeToRoot": "3.5",
  "RechargeTime": "2",
  "EffectArea": "kSphere",
  "Radius": "50",
  "TargetNearGround": "kTrue",
  "VisualFX": "\"menu/Powers/AnimFX/Enemies/Nemesis/Warhulk_Marine_Steamquake.pfx\"",
  "include": "menu/Powers/AnimFX/Enemies/Nemesis/Warhulk_Marine_Steamquake.pfx",
  "DisplayShortHelp": "\"SREZPHR5QEYXWSCGXBBYLQ9F7Q\"",
  "DisplayHelp": "\"27JCSU72TKAYWPCYR3HJZNTZFX\"",
  "IconName": "\"WaterBlast_Geyser.tga\"",
  "MaxTargetsHit": "16"
}

Created / redirected powers

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvETidalPowerTagged effect100% chance

RequirementTemporary_Powers.Temporary_Powers.Tidal_Power source.ownPowerNum? 2 <=

Effect 1 ยท ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity
Resolved effect
โ€” (select an archetype)
Attribute
ExecutePower
Effect
Absolute
Table
"Melee_Ones"
Flags
NearGround CopyBoosts
Parameters
Power
Raw effect fields
{
  "Attrib": "kExecutePower",
  "Aspect": "kAbs",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "NearGround CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Redirects.Nemesis_Warhulk_Marine.Steamquake"
    }
  }
}