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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

NewPraetorians / Riptide

Coruscating Armor

โ€” ยท Smashing, Lethal, Cold, Negative Energy

You are encased in a field of coruscating energy that provides resistance to all forms of damage except psionic and toxic.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Coruscating_Armor\"",
  "DisplayName": "\"P1113359619\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "IgnoreStrength": "kTrue",
  "DisplayShortHelp": "\"P695866153\"",
  "DisplayHelp": "\"P441998051\"",
  "IconName": "\"NewPraetorians_Riptide_CoruscatingArmor.tga\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Cold, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Cold, Negative Energy
Effect
Res
Scale
2
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing kLethal kCold kNegative_Energy",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "2.0000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Suppress": [
    "Stunned 15 Always",
    "Held 15 Always",
    "Sleep 15 Always"
  ],
  "Flags": "IgnoreResistance"
}
Effect 2 ยท EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Res
Scale
3.5
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "3.5000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Suppress": [
    "Stunned 15 Always",
    "Held 15 Always",
    "Sleep 15 Always"
  ],
  "Flags": "IgnoreResistance"
}
Effect 3 ยท FireStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Res
Scale
2
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "2.0000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Suppress": [
    "Stunned 15 Always",
    "Held 15 Always",
    "Sleep 15 Always"
  ],
  "Flags": "IgnoreResistance"
}