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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Objects / Debug

AoE Energy

Melee, Energy ยท Energy

A quick attack that throws Flares at the target. Little damage, but very fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
2
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0.75 sec
Endurance Cost
0 endurance
Attack Types
Melee, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"AoE_Energy\"",
  "DisplayName": "\"LJ5V8PTSWF5BYJLXLEA4S7YBEA\"",
  "BuyRequires": "accesslevel char> 0 >=",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "2",
  "AttackTypes": "kMelee_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "0.75",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Objects_Debug_Ranged_Fire.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Objects_Debug_Ranged_Fire.pfx",
  "DisplayShortHelp": "\"TWT6UAF9EHRFW6ZRH3V32NM983\"",
  "DisplayHelp": "\"P204986796\"",
  "IconName": "\"FireBlast_Flare.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "DisplayTargetShortHelp": "\"P3423146141\"",
  "DisplayTargetHelp": "\"P1437075981\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.05
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.0500",
  "MagnitudeExpr": "now KineticAssaultSecondaries source.TokenTime> - 25 / 1 + @StdResult *",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}