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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Objects / Debug

Ranged Fire

Ranged, Fire ยท Fire

A quick attack that throws Flares at the target. Little damage, but very fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
2
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0.75 sec
Endurance Cost
0 endurance
Attack Types
Ranged, Fire
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Ranged_Fire\"",
  "DisplayName": "\"DXAM9Y78PSCDYQB8LMD6RBTYVW\"",
  "BuyRequires": "accesslevel char> 0 >=",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "2",
  "AttackTypes": "kRanged_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "0.75",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Objects_Debug_Ranged_Fire.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Objects_Debug_Ranged_Fire.pfx",
  "DisplayShortHelp": "\"TWT6UAF9EHRFW6ZRH3V32NM983\"",
  "DisplayHelp": "\"P204986796\"",
  "IconName": "\"FireBlast_Flare.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "DisplayTargetShortHelp": "\"P3423146141\"",
  "DisplayTargetHelp": "\"P1437075981\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.025
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
3.1 sec
Period
1 sec
Delay
0.5 sec
Flags
CancelOnMiss
Raw effect fields
{
  "Tag": "\"FireBlastBonusDoT\"",
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.0250",
  "Duration": "3.1000",
  "MagnitudeExpr": "now KineticAssaultSecondaries source.TokenTime> - 25 / 1 + @StdResult *",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "Period": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss"
}