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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Pets / Bomb Temporal

Temporal Bubble

โ€” ยท RechargeTime

Enhancement types allowed
RecoveryEnhance Slow
Enhancement Sets Allowed
Slow Movement Sets

Creates a large Temoral Bubble that increases the Movement Speed, Recharge, and Endurance recovery of you and all allies, while slowing the Movement and Recharge of all enemies.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.067 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
55 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
FastMode
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Temporal_Bubble_Debuff\"",
  "DisplayName": "\"9LDSZKV25NLFW7VFN545RDZZDS\"",
  "ModesRequired": "kFastMode",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "55",
  "AIReport": "kNever",
  "BoostsAllowed": "kRecovery_Boost, kSlow_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Pets_Bomb_Temporal_Temporal_Bubble_Debuff.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Pets_Bomb_Temporal_Temporal_Bubble_Debuff.pfx",
  "DisplayShortHelp": "\"9LDSZKV25NLFW7VFN545RDZZDS\"",
  "DisplayHelp": "\"3YB56TXEW2VLYJM2FJ4BZ5UVPZ\"",
  "IconName": "\"ForceField_ForceBubble.tga\"",
  "MaxTargetsHit": "16",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท RechargeTimeStacks per casterPvP or PvEIgnores enhancements and other boosts
Resolved effect
โ€” (select an archetype)
Attribute
RechargeTime
Effect
Strength
Scale
-0.4
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
0.5 sec
Chance
0%
Flags
IgnoreStrength
Raw effect fields
{
  "Tag": "\"TBomb\"",
  "Chance": "0.0000",
  "Attrib": "kRechargeTime",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.4000",
  "Duration": "0.5000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "Flags": "IgnoreStrength"
}
Effect 2 ยท SpeedRunning, SpeedFlying, RecoveryStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
SpeedRunning, SpeedFlying, Recovery
Effect
Cur
Scale
-0.4
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
0.5 sec
Chance
0%
Raw effect fields
{
  "Tag": "\"TBomb\"",
  "Chance": "0.0000",
  "Attrib": "kSpeedRunning kSpeedFlying kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.4000",
  "Duration": "0.5000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous"
}
Effect 3 ยท RecoveryStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-0.3
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
0.5 sec
Chance
0%
Raw effect fields
{
  "Tag": "\"TBomb\"",
  "Chance": "0.0000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.3000",
  "Duration": "0.5000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous"
}