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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Pets / Defender Archery Snipe

Ranged Shot

Ranged, Lethal ยท Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsDefender Archetype SetsRanged Damage PowersSniper Powers

A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted.

Damage: Extreme.
Recharge: Slow.

Activation Details

Modes disallowed
Available Level
24
Type
Click
Accuracy
1.386
Range
150 ft
Cast Time
3.67 sec
Cast Arcanatime
3.828 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.1 sec
Interrupt Time
2 sec
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Ranged_Shot_Normal\"",
  "DisplayName": "\"P2594484288\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.386",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "InterruptTime": "2",
  "TimeToActivate": "3.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Sniper_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Sniper_NoGeo.pfx",
  "DisplayShortHelp": "\"P1741719501\"",
  "DisplayHelp": "\"HMK9MU7CVG5GYKNZKYFMDX6ZB3\"",
  "IconName": "\"Archery_SniperArrow.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
4.5
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "4.5000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
3.449
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "3.4490",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}