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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Pets / Gremlin

Jolting Chain

Ranged, Energy · Knockback

Enhancement types allowed
Enhance AccuracyEnhance Endurance CostEnhance DamageRecoveryEnhance Knockback
Enhancement Sets Allowed
Universal Damage SetsKnockback Sets

Gremlins can send a bolt of electricity through multiple opponents, causing a muscle spasms and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

Notes: Jolting Chain is unaffected by Recharge Time changes.

Activation Details

Available Level
6
Type
Click
Accuracy
1
Range
40 ft
Cast Time
2.07 sec
Cast Arcanatime
2.244 sec
Root Time
2.07 sec
Animation Time
2.067 sec
Animation Time Before Effect
1 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
15 sec
Endurance Cost
12.74 endurance
Attack Types
Ranged, Energy
Effect Area
Chain
Radius
8 ft
Arc
—
Max Targets Hit
5
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Strengths Disallowed
RechargeTime
Ignore Strength
—

Chain Attributes

Delay
1
Eff
1 0.35 @ChainJump 1 - * - 0.05 1 minmax
Raw source fields
{
  "Name": "\"Jolting_Chain\"",
  "DisplayName": "\"P3186708883\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "40",
  "EnduranceCost": "12.74",
  "TimeToActivate": "2.07",
  "TimeToRoot": "2.07",
  "RechargeTime": "15",
  "EffectArea": "kChain",
  "Radius": "8",
  "BoostsAllowed": "kAccuracy_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kRecovery_Boost, kKnockback_Boost",
  "StrengthsDisallowed": "kRechargeTime",
  "ChainDelay": "1",
  "ChainEff": "1 0.35 @ChainJump 1 - * - 0.05 1 minmax",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\ControllerControl_ElectricControl_JoltingChain.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\ControllerControl_ElectricControl_JoltingChain.PFX",
  "DisplayShortHelp": "\"TBWPJZ3FC378WWVJHM9D4C46KQ\"",
  "DisplayHelp": "\"DG6UQDQABDB8WZMC35DBN279ZA\"",
  "IconName": "\"ElectricalBolt_LightningBolt.tga\"",
  "MaxTargetsHit": "5"
}

Effects (7)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.66
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.6600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.1000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.3
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.3000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 · EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.3
Magnitude
1.0000
Table
"Ranged_InherentDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_InherentDamage\"",
  "Scale": "0.3000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 5 · EnduranceStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
-2
Magnitude
1.0000
Table
"Ranged_EndDrain"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_EndDrain\"",
  "Scale": "-2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 6 · RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
4 sec
Chance
30%
Raw effect fields
{
  "Chance": "0.3000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Duration": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 7 · EnduranceStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
4.265
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Self
Chance
30%
Flags
IgnoreResistance
Raw effect fields
{
  "Chance": "0.3000",
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kSelf",
  "Table": "\"Ranged_Ones\"",
  "Scale": "4.2650",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}