OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Pets / Labyrinth Minotaur RainofArrows

RainofArrows

AOE, Negative Energy ยท Negative Energy

Enhancement Sets Allowed
Melee AoE Sets

All foes that pass through this storm of arrows will be impaled.

Damage: Light.

Activation Details

Available Level
1
Type
Auto
Accuracy
1.6
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.4 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Negative Energy
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"RainofArrows\"",
  "DisplayName": "\"P250131611\"",
  "Type": "kAuto",
  "Accuracy": "1.6",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "ActivatePeriod": "0.4",
  "EffectArea": "kSphere",
  "Radius": "25",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_RainofArrows_Hit.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_RainofArrows_Hit.pfx",
  "DisplayShortHelp": "\"P3278563378\"",
  "DisplayHelp": "\"RBCASWS8T8N8YRCLQ7Q782LSEZ\"",
  "IconName": "\"Archery_RainofArrows.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P3278563378\"",
  "DisplayTargetHelp": "\"P3450666761\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
0.877
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.8770",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HitPointsStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
HitPoints
Effect
Max
Scale
0.263
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kHitPoints",
  "Aspect": "kMax",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.2630",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kRefresh",
  "StackKey": "kPermaDamage"
}