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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Portal / Clockwork Bishop

Energizing Circuit

AOE ยท Endurance

Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
โ€”
Animation Time
1.667 sec
Animation Time Before Effect
0.867 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
35 sec
Endurance Cost
17.5 endurance
Attack Types
Area$1
Effect Area
Chain
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Ally (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”

Chain Attributes

Delay
0.1
Fork
3
Eff
1 0.25 @ChainJump 1 - * - 0.5 1 minmax
Target
101, Endurance% target> - enttype maintarget> enttype target> eq 99 * 1 + * 1 prevdistance / +
Raw source fields
{
  "Name": "\"Energizing_Circuit\"",
  "DisplayName": "\"P743690549\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack",
  "AIGroups": "kEarlyBattle, kMidBattle, kEndBattle",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kFriend",
  "Range": "80",
  "EnduranceCost": "17.5",
  "TimeToActivate": "1.67",
  "RechargeTime": "35",
  "EffectArea": "kChain",
  "Radius": "25",
  "ChainDelay": "0.1",
  "ChainFork": "3",
  "ChainEff": "1 0.25 @ChainJump 1 - * - 0.5 1 minmax",
  "ChainTarget": "101 kEndurance% target> - enttype maintarget> enttype target> eq 99 * 1 + * 1 prevdistance / +",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\PsychicClockwork\\PsychicClockwork_ShockTherapy_EnergizingCircuit.PFX\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\PsychicClockwork\\PsychicClockwork_ShockTherapy_EnergizingCircuit.PFX",
  "DisplayShortHelp": "\"P2793712352\"",
  "DisplayHelp": "\"P2913890508\"",
  "IconName": "\"ShockTherapy_EnergizingCircuit.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnduranceStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
25
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "25.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}
Effect 2 ยท RechargeTimeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
RechargeTime
Effect
Strength
Scale
1.25
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kRechargeTime",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.2500",
  "Duration": "5.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}