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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Portal / Clockwork Champion
The Clock Works
โ ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy
The Clockwork Champion's mastery of the clock face shield allows them to easily deflect attacks, and attacks that do get through your rustclad defenses tend to do less damage. While the Clock is ticking the user will gain defense to most kinds of attacks and some minor resistance to smashing and lethal damage. It can even help them determine what time it is currently, at least twice a day!
Activation Details
- Available Level
- 1
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 10 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- True
Raw source fields
{
"Name": "\"Energized_Shield\"",
"DisplayName": "\"9DFQ7YH5Z5MUYFV6GTA4XVTS6A\"",
"Type": "kAuto",
"Accuracy": "1",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"ActivatePeriod": "10",
"EffectArea": "kCharacter",
"IgnoreStrength": "kTrue",
"DisplayShortHelp": "\"BAKF7ZAYRLH9Y4C5FDTY9RTQSQ\"",
"DisplayHelp": "\"SHSUZF7BT3VDY6CCNKUVEM8CDS\"",
"IconName": "\"ShieldDefense_ActiveDefense.tga\""
}Effects (3)
Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy



- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing, Lethal, Fire, Cold, Energy, Negative Energy
- Effect
- Cur
- Scale
- 1.5
- Magnitude
- 1.0000
- Table
- "Melee_Buff_Def"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
"Aspect": "kCur",
"Target": "kSelf",
"Table": "\"Melee_Buff_Def\"",
"Scale": "1.5000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}Effect 2 ยท Smashing, Lethal



- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing, Lethal
- Effect
- Res
- Scale
- 1.5
- Magnitude
- 1.0000
- Table
- "Melee_Res_Dmg"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kSmashing kLethal",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Dmg\"",
"Scale": "1.5000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}Effect 3 ยท Defense



- Resolved effect
- โ (select an archetype)
- Attribute
- Defense
- Effect
- Res
- Scale
- 0.4
- Magnitude
- 1.0000
- Table
- "Melee_Res_Boolean"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kDefense",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Boolean\"",
"Scale": "0.4000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}