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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Portal / Clockwork Jester

Robotic Composition

โ€” ยท Null

Controls what this robot looks like and how their stats work.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Vengeance\"",
  "DisplayName": "\"XSCJTG5R7DHLYECT8NYSUPEKCQ\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_ArchVillain_MezRes.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_ArchVillain_MezRes.pfx",
  "DisplayShortHelp": "\"83ZUQ3UZNWSPWNN5VR5RCKKWH2\"",
  "DisplayHelp": "\"UL3A9BXZF764WHVVGC4UWMLLAA\"",
  "IconName": "\"Invulnerability_ToughHide.tga\""
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Duration
0.6 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "Duration": "0.6000",
  "StackType": "kExtend",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist"
}
Effect 2 ยท NullStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Duration
0.6 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "Duration": "0.6000",
  "StackType": "kExtend",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist"
}
Effect 3 ยท NullStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Duration
0.6 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "Duration": "0.6000",
  "StackType": "kExtend",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist"
}
Effect 4 ยท NullStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Duration
0.6 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "Duration": "0.6000",
  "StackType": "kExtend",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods KeepThroughDeath AlwaysPersist"
}