OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Praetorians / Bobcat

Focused Fighting

โ€” ยท Ranged, Melee

Bobcat can Focus his mind to evade many attacks.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.67 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
0.667 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
99999 sec
Recharge Time
20 sec
Endurance Cost
0.175 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Focused_Fighting\"",
  "DisplayName": "\"P1051970563\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.175",
  "TimeToActivate": "0.67",
  "RechargeTime": "20",
  "ActivatePeriod": "99999",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\SuperReflexes_Focused_Fighting.pfx\"",
  "include": "menu\\Powers\\AnimFX\\SuperReflexes_Focused_Fighting.pfx",
  "DisplayShortHelp": "\"P1506605980\"",
  "DisplayHelp": "\"P3836328899\"",
  "IconName": "\"SuperReflexes_FocusedFighting.tga\"",
  "DisplayTargetShortHelp": "\"P1506605980\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Ranged, MeleeStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Ranged, Melee
Effect
Cur
Scale
3
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kRanged_Attack kMelee_Attack",
  "Aspect": "kCur",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "3.0000",
  "Duration": "kUntilShutOff",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}