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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Praetorians / Malaise minion Shotgun

Shotgun

AOE, Lethal ยท Lethal

Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
40 ft
Cast Time
1.87 sec
Cast Arcanatime
2.112 sec
Root Time
1.87 sec
Animation Time
1.867 sec
Animation Time Before Effect
0.233 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
11.48 endurance
Attack Types
Area$1 Lethal
Effect Area
Cone
Radius
40 ft
Arc
20
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Shotgun\"",
  "DisplayName": "\"P554920573\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "40",
  "EnduranceCost": "11.48",
  "PreferenceMultiplier": "4",
  "TimeToActivate": "1.87",
  "TimeToRoot": "1.87",
  "RechargeTime": "4",
  "EffectArea": "kCone",
  "Radius": "40",
  "Arc": "20",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Shotgun.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Shotgun.pfx",
  "DisplayShortHelp": "\"P130790662\"",
  "DisplayHelp": "\"P1420146574\"",
  "IconName": "\"AssaultWeapons_ShotgunBuckShot.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P130790662\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.82
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.8200",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.75
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Chance
30%
Raw effect fields
{
  "Chance": "0.3000",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}