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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Praetorians / P Anti Matter

Atomic Blast

Ranged, Energy ยท Null

Marauder slams the ground, activating a wave of Nova energy which devastates all enemies around him! Note that Atomic Blast is unaffected by Recharge Time changes

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
5 ft
Cast Time
3.1 sec
Cast Arcanatime
3.3 sec
Root Time
3.1 sec
Animation Time
3.1 sec
Animation Time Before Effect
0.667 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
30 sec
Endurance Cost
36.12 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
RechargeTime
Ignore Strength
โ€”

Chain Attributes

IntoPower
Praetorians.P Anti Matter.Atomic Blast
Raw source fields
{
  "Name": "\"Atomic_Blast_Tell\"",
  "DisplayName": "\"P684896452\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "5",
  "EnduranceCost": "36.12",
  "PreferenceMultiplier": "1.5",
  "TimeToActivate": "3.1",
  "TimeToRoot": "3.1",
  "RechargeTime": "30",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRechargeTime",
  "ChainIntoPower": "Praetorians.P_Anti_Matter.Atomic_Blast",
  "DisplayAttackerAttackFloater": "\"P165686580\"",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Regeneration_Integration.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Regeneration_Integration.pfx",
  "DisplayShortHelp": "\"P1245938723\"",
  "DisplayHelp": "\"P4229271547\"",
  "IconName": "\"Robotics_LaserRifleBurst.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}