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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Praetorians / Shadowhunter

Rock Armor

โ€” ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy

While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.73 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
0.733 sec
Animation Time Before Effect
0.533 sec
Interrupt Time
โ€”
Activate Period
99999 sec
Recharge Time
20 sec
Endurance Cost
0.175 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Rock_Armor\"",
  "DisplayName": "\"P3037523170\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.175",
  "TimeToActivate": "0.73",
  "RechargeTime": "20",
  "ActivatePeriod": "99999",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\StoneArmor_Granite.pfx\"",
  "include": "menu\\Powers\\AnimFX\\StoneArmor_Granite.pfx",
  "DisplayShortHelp": "\"P3150254031\"",
  "DisplayHelp": "\"P3464551684\"",
  "IconName": "\"StoneArmor_StoneArmor.tga\"",
  "DisplayTargetShortHelp": "\"P3150254031\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
4
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "4.0000",
  "Duration": "kUntilShutOff",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}