LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Prestige / Prestige Attacks

Nemesis Staff

Ranged, Smashing ยท Smashing

This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes.Damage enhancing powers do not apply to the Nemesis Staff. Damage: Moderate

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
100 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
16 sec
Endurance Cost
10.66 endurance
Attack Types
Ranged, Smashing
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All, Disable Temp, Peacebringer Blaster Mode, Peacebringer Tanker Mode, Warshade Blaster Mode, Warshade Tanker Mode
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"prestige_Permanent_Nemesis_Staff_54\"",
  "DisplayName": "\"P3444274177\"",
  "ModesDisallowed": "kDisable_All, kDisable_Temp, kPeacebringer_Blaster_Mode, kPeacebringer_Tanker_Mode, kWarshade_Blaster_Mode, kWarshade_Tanker_Mode",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kSmashing_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "100",
  "EnduranceCost": "10.66",
  "TravelSuppression": "4",
  "TimeToActivate": "2.0",
  "TimeToRoot": "2.0",
  "RechargeTime": "16",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Nemesis_Staff_Bolt.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Nemesis_Staff_Bolt.pfx",
  "DisplayShortHelp": "\"P3346447194\"",
  "DisplayHelp": "\"P1975562506\"",
  "IconName": "\"Veteran_NemesisStaff.tga\"",
  "ShowInManage": "kFalse",
  "Free": "kTrue",
  "MaxBoosts": "0",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P2366756416\"",
  "TrayPlacement": "Forward",
  "Tray": "1",
  "TraySlot": "3"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SmashingStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts
Resolved effect
โ€” (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Flags
IgnoreStrength
Raw effect fields
{
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
4
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Flags
IgnoreStrength
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength"
}
Effect 3 ยท KnockbackStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
4
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Flags
IgnoreStrength
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Suppress": "Knocked 10 WhenInactive",
  "Flags": "IgnoreStrength"
}