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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Assault Rifle

Smoke Canister

AOE ยท PerceptionRadius

The Smoke Canister envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Activation Details

Modes disallowed
Available Level
1
Type
Auto
Accuracy
1
Range
80 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
0 sec
Animation Time Before Effect
0 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Smoke_Grenade\"",
  "DisplayName": "\"K5EX3ZT8AXZEYLV4ABXDB3BMHS\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "Range": "80",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "25",
  "AIReport": "kNever",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Assault_Rifle_Smoke_Grenade.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Assault_Rifle_Smoke_Grenade.pfx",
  "DisplayShortHelp": "\"P1118005641\"",
  "DisplayHelp": "\"896MYETPBYQLWEVTRUG4Y9E7AW\"",
  "DisplayAttackerHit": "\"P3070891156\"",
  "DisplayVictimHit": "\"P503998744\"",
  "IconName": "\"Gadgets_SmokeGrenade.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P2217246121\"",
  "DisplayTargetHelp": "\"P1010802951\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท PerceptionRadiusStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
-0.9
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
2.5 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.9000",
  "Duration": "2.5000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท PerceptionRadiusStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
-0.9
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
2.5 sec
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.9000",
  "Duration": "2.5000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "CancelEvents": "Damaged"
}