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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Force Field

Damping Bubble

โ€” ยท ToHit, SpeedRunning, SpeedFlying, SpeedJumping, PerceptionRadius, Regeneration, Accuracy, RechargeTime

Enhancement types allowed
Enhance Defense
Enhancement Sets Allowed
Defense Sets

Creates a large bubble which protects all allies inside. While active, this power will reduce the effects of Defense, Regeneration, Accuracy, and Speed Debuffs on yourself and allies.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.067 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
55 ft
Arc
โ€”
Max Targets Hit
255
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Dampening_Bubble\"",
  "DisplayName": "\"VXK86J74Y35MYKCUFWLVHMBBUX\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "55",
  "AIReport": "kNever",
  "BoostsAllowed": "kBuff_Defense_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Force_Field_Dampening_Bubble.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Force_Field_Dampening_Bubble.pfx",
  "DisplayShortHelp": "\"VXK86J74Y35MYKCUFWLVHMBBUX\"",
  "DisplayHelp": "\"WGAT77XN5SQ6YNXMTFVGLN33BW\"",
  "IconName": "\"ForceField_ForceBubble.tga\"",
  "MaxTargetsHit": "255",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHit, SpeedRunning, SpeedFlying, SpeedJumping, PerceptionRadius, Regeneration, Accuracy, RechargeTimeStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit, SpeedRunning, SpeedFlying, SpeedJumping, PerceptionRadius, Regeneration, Accuracy, RechargeTime
Effect
Res
Scale
1
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
0.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit kSpeedRunning kSpeedFlying kSpeedJumping kPerceptionRadius kRegeneration kAccuracy kRechargeTime",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "1.0000",
  "Duration": "0.5000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Res
Scale
0.5
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
0.5 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "0.5000",
  "Duration": "0.5000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "Flags": "IgnoreResistance"
}
Effect 3 ยท AbsorbStacks per casterPvP or PvEStacks with existing effectDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Absorb
Effect
Max
Scale
0.1
Magnitude
1.0000
Table
"Melee_HealSelf"
Target
Target
Duration
2 sec
Flags
NoFloaters IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kAbsorb",
  "Aspect": "kMax",
  "Target": "kTarget",
  "Table": "\"Melee_HealSelf\"",
  "Scale": "0.1000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "NoFloaters IgnoreCombatMods"
}