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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Marine Affinity

Rising Tide

—

Enhancement types allowed
Buff ToHit
Enhancement Sets Allowed
ToHit Buff Powers

The Shifting Tides favor you, increasing your ToHit, Damage, and Recharge rate!

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
—
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
—
Activate Period
10 sec
Recharge Time
3 sec
Endurance Cost
0 endurance
Attack Types
—
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Rising_Tide\"",
  "DisplayName": "\"N7DZF6XK5DGEWLLJ283CLAEH9S\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "RechargeTime": "3",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "AIReport": "kNever",
  "BoostsAllowed": "kBuff_ToHit_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Marine_Affinity_Rising_Tide.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Marine_Affinity_Rising_Tide.pfx",
  "DisplayShortHelp": "\"36DMQHGB3FVTYTBAG376NMY8C2\"",
  "DisplayHelp": "\"4Y2UK6LHKSTSYHBDRNPY48C7V3\"",
  "IconName": "\"MarineAffinity_ShiftingTidesBuff.tga\"",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse"
}

Effects (0)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance

RequirementTemporary_Powers.Temporary_Powers.Rising_Tide source.ownPowerNum? 1 ==

PvP or PvEActivation100% chance

RequirementTemporary_Powers.Temporary_Powers.Rising_Tide source.ownPowerNum? 2 ==

PvP or PvEActivation100% chance

RequirementTemporary_Powers.Temporary_Powers.Rising_Tide source.ownPowerNum? 3 >=

No effect blocks were found in the imported definition.