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Redirects / Pyrotechnic Control

Hypnotizing Lights

AOE, Psionic ยท Sleep

You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance.

Up to five enemies within 20 feet of the display are Confused and receive Psionic damage over time.

Notes: Although this power is Auto Hit, it requires a To Hit check to apply Deep Sleep. If the Hit check is missed, and the target is not an AV, the weaker form of Sleep will be applied.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
70 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
45 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Psionic
Effect Area
Cone
Radius
70 ft
Arc
45
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Hypnotizing_Lights_NPC\"",
  "DisplayName": "\"L23WJ5SLXAYXYQV6PCRPT29YJA\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kPsionic_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "70",
  "RechargeTime": "45",
  "EffectArea": "kCone",
  "Radius": "70",
  "Arc": "45",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Pyrotechnic_Control_Hypnotizing_Lights.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Pyrotechnic_Control_Hypnotizing_Lights.pfx",
  "DisplayShortHelp": "\"Z6DPVBCRWGCJWHNNZTSJFDT6L3\"",
  "DisplayHelp": "\"ZG2HBZ6RHZNKYZVYZPDQRSCXRS\"",
  "DisplayAttackerHit": "\"P2427223947\"",
  "DisplayVictimHit": "\"P275249828\"",
  "IconName": "\"Pyrotechnic_HypnotizingLights\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P3472027048\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SleepStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
12
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "12.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kReplace"
}