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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Seismic Blast

Meteor

AoE, Smashing ยท Fire

Enhancement types allowed
Enhance AccuracyEnhance DamageEnhance Knockback
Enhancement Sets Allowed
Universal Damage SetsKnockback SetsMelee AoE Sets

You call down a meteor strike from the sky at a single target's location. All targets around the main target within 30' are caught in the blast radius. In addition to a knockback in the entire radius, those in the inner 15' of the radius suffer the worst effects, including more damage and a stun, while those in the outer radius suffer less damage and no stun. This power also increases your smashing damage and defense for a brief time.

Activation Details

Available Level
1
Type
Auto
Accuracy
1.4
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
999 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
AoE, Smashing
Effect Area
AoE
Radius
30 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Critter_MeteorHit\"",
  "DisplayName": "\"P2784565588\"",
  "Type": "kAuto",
  "Accuracy": "1.4",
  "AttackTypes": "kAoE_Attack, kSmashing_Attack",
  "EntsAffected": "kFoe",
  "Target": "kCaster",
  "ActivatePeriod": "999",
  "EffectArea": "kSphere",
  "Radius": "30",
  "BoostsAllowed": "kAccuracy_Boost, kDamage_Boost, kKnockback_Boost",
  "DisplayShortHelp": "\"ZMRCLV2K2YDVY8Z6X6WKVPLCKS\"",
  "DisplayHelp": "\"P217657654\"",
  "IconName": "\"SeismicBlast_Meteor\"",
  "MaxTargetsHit": "16"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท SmashingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
3
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "3.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท KnockStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knock
Effect
Cur
Scale
10
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Parameters
Knock
Raw effect fields
{
  "Attrib": "kKnock",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Params": {
    "Knock": {
      "VecEnd": "Target",
      "Vel": "0.2500",
      "VelMag": "0.2500",
      "Height": "6.0000",
      "HeightMag": "1.0000"
    }
  }
}