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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Shield Defense

Shield Slam

AOE, Smashing ยท Null

Enhancement types allowed
Enhance Accuracy
Enhancement Sets Allowed
Melee AoE Sets

You have been hit with a Shield Charge.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.2
Range
0 ft
Cast Time
1.5 sec
Cast Arcanatime
1.716 sec
Root Time
1.5 sec
Animation Time
1.5 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
20 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Smashing
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Shield_Slam\"",
  "DisplayName": "\"RPGXGTFFKRP8YCBDFKLEYUUVFW\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kAOE_Attack, kSmashing_Attack",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "TimeToActivate": "1.5",
  "TimeToRoot": "1.5",
  "RechargeTime": "10",
  "ActivatePeriod": "20",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost",
  "ProcAllowed": "kNone",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Shield_Defense_Shield_Slam_Ao1.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Shield_Defense_Shield_Slam_Ao1.pfx",
  "DisplayShortHelp": "\"PCJCPHWCS2PGWAB3RBAPADQUUQ\"",
  "DisplayHelp": "\"UTEZ7V6SWNXPWPXRW893FP3PVZ\"",
  "IconName": "\"ShieldDefense_ShieldCharge.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack"
}