LIVE 26,737 powers
Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Shock Therapy
Defibrillate
AOE ยท Heal



Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.
Activation Details

- Available Level
- 1
- Type
- Click
- Accuracy
- 1
- Range
- 1000 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 0 sec
- Animation Time Before Effect
- 0.533 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- Area$1
- Effect Area
- AoE
- Radius
- 20 ft
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- DeadPlayerFriend
- Entities Autohit
- DeadPlayerFriend
- Target
- DeadOrAliveAny
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Defibrillate_Revive\"",
"DisplayName": "\"P2439270849\"",
"BuyRequires": "0",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1",
"AttackTypes": "kAOE_Attack",
"EntsAffected": "kDeadPlayerFriend",
"EntsAutoHit": "kDeadPlayerFriend",
"Target": "kDeadOrAliveAny",
"Range": "1000",
"EffectArea": "kSphere",
"Radius": "20",
"BoostsAllowed": "kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost",
"FaceTarget": "kFalse",
"VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_ShockTherapy_Defibrillate_Revive.PFX\"",
"include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_ShockTherapy_Defibrillate_Revive.PFX",
"DisplayShortHelp": "\"P3902182182\"",
"DisplayHelp": "\"P2377612901\"",
"IconName": "\"ShockTherapy_Defibrillate.tga\"",
"TimeToConfirm": "15",
"DisplayConfirm": "P3164885895",
"Free": "kTrue",
"DisplayTargetShortHelp": "\"P345555159\"",
"DisplayTargetHelp": "\"P478643514\""
}Effects (4)
Effect 1 ยท Heal



- Resolved effect
- โ (select an archetype)
- Attribute
- Heal
- Effect
- Cur
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
- Duration
- 3 sec
- Period
- 3.5 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kHeal",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "1.0000",
"Duration": "3.0000",
"Magnitude": "1.0000",
"Period": "3.5000",
"StackType": "kIgnore",
"Flags": "IgnoreResistance"
}Effect 2 ยท Endurance


- Resolved effect
- โ (select an archetype)
- Attribute
- Endurance
- Effect
- Absolute
- Scale
- 100
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
Raw effect fields
{
"Attrib": "kEndurance",
"Aspect": "kAbs",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "100.0000",
"Magnitude": "1.0000",
"StackType": "kIgnore"
}Effect 3 ยท XPDebtProtection




- Resolved effect
- โ (select an archetype)
- Attribute
- XPDebtProtection
- Effect
- Absolute
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
- Duration
- 90 sec
- Flags
- IgnoreStrength IgnoreResistance
Raw effect fields
{
"Attrib": "kXPDebtProtection",
"Aspect": "kAbs",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "1.0000",
"Duration": "90.0000",
"Magnitude": "1.0000",
"StackType": "kReplace",
"Flags": "IgnoreStrength IgnoreResistance"
}Effect 4 ยท StealthRadius



- Resolved effect
- โ (select an archetype)
- Attribute
- StealthRadius
- Effect
- Cur
- Scale
- 300
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Self
- Duration
- 15 sec
- Flags
- IgnoreResistance KeepThroughDeath
Raw effect fields
{
"Flags": "IgnoreResistance KeepThroughDeath",
"Attrib": "kStealthRadius",
"Aspect": "kCur",
"Target": "kSelf",
"Table": "\"Melee_Ones\"",
"Scale": "300.0000",
"Duration": "15.0000",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Attacked Stunned Held Sleep",
"Suppress": [
"Attacked 8 Always",
"Damaged 8 Always",
"MissionObjectClick 8 Always"
]
}