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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Stalker Melee

Hidden Shinobi

โ€” ยท Lethal

Enhancement types allowed
ScienceTechnologyMagicMutationNaturalEnhance Damage
Enhancement Sets Allowed
Universal Damage Sets

Hidden Shinobi makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Your Shinobi skills give you deadly aim, able to deal bonus Lethal Damage when you attack while 'Hidden'.

Activation Details

Modes disallowed
Available Level
1
Type
GlobalBoost
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self, Self
Entities Autohit
Self, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Shinobi_Proc\"",
  "DisplayName": "\"B78KX9RCH5BCYNZH46LB5QVY82\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kGlobalBoost",
  "Accuracy": "1",
  "EntsAffected": "kCaster, kCaster",
  "EntsAutoHit": "kCaster, kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "AIReport": "kNever",
  "NumCharges": "1",
  "LifeTime": "172800",
  "MaxNumCharges": "1",
  "MaxLifeTime": "172800",
  "BoostsAllowed": "kScience_Boost, kTechnology_Boost, kMagic_Boost, kMutation_Boost, kNatural_Boost, kDamage_Boost",
  "IgnoreStrength": "kTrue",
  "IgnoreLevelBought": "kTrue",
  "BoostIgnoreEffectiveness": "kTrue",
  "BoostCombinable": "kFalse",
  "DisplayShortHelp": "\"UEKUQSLTDEZ4WUBK8NVGEMKWCA\"",
  "DisplayHelp": "\"65TPV68FQ47KWDVAV7K2TB626Q\"",
  "IconName": "\"NinjaTools_Assassin\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "ShowBuffIcon": "kFalse",
  "Free": "kTrue",
  "MaxBoosts": "0",
  "NumAllowed": "1"
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Melee_InherentDamage"
Target
Target
Flags
CancelOnMiss IgnoreStrength
Raw effect fields
{
  "Requires": "enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Melee_InherentDamage\"",
  "Scale": "0.8000",
  "MagnitudeExpr": ".8 rechargetime power.base> 0 20 minmax * 1.8 + .2 * @StdResult * areafactor power.base> /",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss IgnoreStrength"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Melee_InherentDamage"
Target
Target
Flags
CancelOnMiss IgnoreStrength
Raw effect fields
{
  "Requires": "enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Melee_InherentDamage\"",
  "Scale": "0.8000",
  "MagnitudeExpr": ".8 rechargetime power.base> 0 20 minmax * 1.8 + .2 * @StdResult * areafactor power.base> /",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss IgnoreStrength"
}
Effect 3 ยท LethalStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Flags
CancelOnMiss IgnoreStrength
Raw effect fields
{
  "Requires": "enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "0.8000",
  "MagnitudeExpr": "activatetime power.base> 0.70 * rechargetime power.base> 0 20 minmax 0.04 * + 0.40 + @StdResult *",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss IgnoreStrength"
}
Effect 4 ยท LethalStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts

enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Flags
CancelOnMiss IgnoreStrength
Raw effect fields
{
  "Requires": "enttype source> player eq target.isFriend? ! && PowerSetName power.base> Incarnate.Judgement eq ! && PowerSetName power.base> Incarnate.Ion_Judgement eq ! && activateperiod power.base> 0 == &&",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "0.8000",
  "MagnitudeExpr": "activatetime power.base> 0.70 * rechargetime power.base> 0 20 minmax 0.04 * + 0.40 + @StdResult *",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss IgnoreStrength"
}