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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Stone Armor

Geode

โ€” ยท Taunt

When you activate this power, you encase yourself in various protective mineral layers, that can absorb incoming damage while you heal recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot stay in this Geode for more than 30 seconds. If enemies inflict enough damage, they might break you out of this effect.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
100 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
0.067 sec
Animation Time Before Effect
0.033 sec
Interrupt Time
โ€”
Activate Period
0.1 sec
Recharge Time
120 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
30 ft
Arc
โ€”
Max Targets Hit
5
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Geode_Scaling\"",
  "DisplayName": "\"P1607189276\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "TargetVisibility": "kNone",
  "Range": "100",
  "MaxToggleTime": "30",
  "RechargeTime": "120",
  "ActivatePeriod": "0.1",
  "EffectArea": "kSphere",
  "Radius": "30",
  "AIReport": "kNever",
  "IgnoreStrength": "kTrue",
  "AutoIssueSaveLevel": "kFalse",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Stone_Armor_Geode.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Stone_Armor_Geode.pfx",
  "DisplayShortHelp": "\"P2940947448\"",
  "DisplayHelp": "\"E9WL8YQ25UPZWBVRVFAX5MGUAZ\"",
  "IconName": "\"StoneArmor_Geode.tga\"",
  "MaxTargetsHit": "5",
  "ShowBuffIcon": "kFalse"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท TauntStacks per casterPvP or PvEReplaces existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Taunt
Effect
Absolute
Scale
1
Magnitude
3.0000
Table
"Melee_InherentTaunt"
Target
Target
Flags
CancelOnMiss
Raw effect fields
{
  "Requires": "enttype target> player eq !",
  "Flags": "CancelOnMiss",
  "Attrib": "kTaunt",
  "Aspect": "kAbs",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_InherentTaunt\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep"
}
Effect 2 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, ToxicStacks per casterPvP or PvE

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic
Effect
Res
Scale
0.02
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.1 sec
Flags
HideFromInfo
Raw effect fields
{
  "Requires": "enttype target> player eq !",
  "Flags": "HideFromInfo",
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.0200",
  "Duration": "0.1000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous"
}