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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Symphony Control

Aria of Stasis

โ€” ยท Null

Your audience they take psionic damage and is rooted in place by Aria of Stasis. Stronger foes might still be able to move, but will do so at a reduced speed.

Damage: Minor.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
1000 ft
Cast Time
1.5 sec
Cast Arcanatime
1.716 sec
Root Time
1.5 sec
Animation Time
1.5 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Aria_of_Stasis_FX\"",
  "DisplayName": "\"NJPEZJFEVZLTW5VWW7AV8UZ43A\"",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "TargetVisibility": "kNone",
  "Range": "1000",
  "TimeToActivate": "1.5",
  "TimeToRoot": "1.5",
  "EffectArea": "kCharacter",
  "ProcAllowed": "kNone",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Symphony_Control_Aria_of_Stasis_FX.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Symphony_Control_Aria_of_Stasis_FX.pfx",
  "DisplayShortHelp": "\"A3JZWSV3UEBLWGVQ39B3PPFBAW\"",
  "DisplayHelp": "\"G2LSL4LWNMM2YTVB5SYG462X2Q\"",
  "IconName": "\"SymphonyControl_ImmobAoE\"",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "DisplayTargetShortHelp": "\"P3319318056\"",
  "DisplayTargetHelp": "\"R6M8BLWGRRVBY8XS4MJFY62ZCS\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Table
"Melee_Ones"
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack"
}