LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Rikti / Hro Dtohz HM

Crushing Blow

Melee, Energy

You swing a mighty crushing blow at your opponent dealing High Smashing damage and reducing their defense.

Activation Details

Available Level
1
Type
Click
Accuracy
1.2
Range
18 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
1.967 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
11.48 endurance
Attack Types
Melee, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Crushing_Blow\"",
  "DisplayName": "\"P775678673\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kMelee_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "18",
  "EnduranceCost": "11.48",
  "TimeToActivate": "2",
  "TimeToRoot": "2",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_CrushingBlow_Slow.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_CrushingBlow_Slow.PFX",
  "DisplayShortHelp": "\"Y628KFD7RS6QWBZ8D448T8M62X\"",
  "DisplayHelp": "\"45JCQMJJYNWZYJNMDN22GG79AW\"",
  "IconName": "\"TitanWeapons_CrushingBlow.tga\"",
  "DisplayTargetShortHelp": "\"P4064553973\"",
  "DisplayTargetHelp": "\"P3569588152\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Rikti.Hro_Dtohz_HM_Redirects.Crushing_Blow_Fast

When kFastMode source.Mode?

Raw redirect fields
{
  "Power": "Rikti.Hro_Dtohz_HM_Redirects.Crushing_Blow_Fast",
  "Requires": "kFastMode source.Mode?"
}

Redirect to Rikti.Hro_Dtohz_HM_Redirects.Crushing_Blow_Slow

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Rikti.Hro_Dtohz_HM_Redirects.Crushing_Blow_Slow",
  "Requires": "1"
}