OPEN BETA 26,766 powers
Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Rikti / Rikti Defender HM
Radiation Emission
โ ยท Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies.
Activation Details
- Available Level
- 1
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 2.033 sec
- Animation Time Before Effect
- 0.767 sec
- Interrupt Time
- โ
- Activate Period
- 8 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- AoE
- Radius
- 25 ft
- Arc
- โ
- Max Targets Hit
- 16
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Ally, Self
- Entities Autohit
- Ally, Self
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Radiation_Emission\"",
"DisplayName": "\"P3883900150\"",
"Type": "kAuto",
"Accuracy": "1",
"EntsAffected": "kFriend, kCaster",
"EntsAutoHit": "kFriend, kCaster",
"Target": "kCaster",
"ActivatePeriod": "8",
"EffectArea": "kSphere",
"Radius": "25",
"VisualFX": "\"menu\\Powers\\AnimFX\\RADIATION_Poisoning_Radiation_Emission.pfx\"",
"include": "menu\\Powers\\AnimFX\\RADIATION_Poisoning_Radiation_Emission.pfx",
"DisplayShortHelp": "\"7UKFELDPZWCLY3VJRDXYQ4JPZZ\"",
"DisplayHelp": "\"P1581759498\"",
"IconName": "\"RadiationPoisoning_RadiationEmission.tga\"",
"MaxTargetsHit": "16",
"DisplayTargetShortHelp": "\"P1434954307\""
}Effects (1)
Effect 1 ยท Heal


kEndurance% source> 20 > kHeld source> 0 <= && kStunned source> 0 <= && kSleep source> 0 <= &&
- Resolved effect
- โ (select an archetype)
- Attribute
- Heal
- Effect
- Cur
- Scale
- 0.1
- Magnitude
- 1.0000
- Table
- "Ranged_Ones"
- Target
- Target
Raw effect fields
{
"Requires": "kEndurance% source> 20 > kHeld source> 0 <= && kStunned source> 0 <= && kSleep source> 0 <= &&",
"Attrib": "kHeal",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Ones\"",
"Scale": "0.1000",
"Magnitude": "1.0000",
"StackType": "kStack"
}