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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Rikti / Rikti Kong Mechanics

Overloaded Psi-Network

โ€” ยท ToHit

The Rikti are using the kidnapped psychics as power for their experimental system to boost the strength of their bio-weapon.

The network has overloaded and now the buffs cannot be removed! However it is affecting the psyche of those empowered, making them more vulnerable to control effects!

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"PsiNetwork2\"",
  "DisplayName": "\"UF2GYL2B5P8DYAN32XQGFU5APX\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "1",
  "EffectArea": "kCharacter",
  "ShootThroughUntouchable": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Rikti\\Rikti_Psi_Network.PFX\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Rikti\\Rikti_Psi_Network.PFX",
  "DisplayShortHelp": "\"PV4DNUMGMK3RWKBUWB37WZC3PA\"",
  "DisplayHelp": "\"U4Q8CULGL229YUNKXKMJYRQATW\"",
  "IconName": "\"Rikti_NeuralNullifier.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue"
}

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHitStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
5
Magnitude
1.0000
Table
"Melee_Buff_ToHit"
Target
Self
Duration
1.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_ToHit\"",
  "Scale": "5.0000",
  "Duration": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 2 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Radiation, Electrical, Sonic, QuantumStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Radiation, Electrical, Sonic, Quantum
Effect
Res
Scale
1
Magnitude
1.0000
Table
"Melee_Res_DMG"
Target
Self
Duration
1.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic kRadiation kElectrical kSonic kQuantum",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_DMG\"",
  "Scale": "1.0000",
  "Duration": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 3 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Radiation, Electrical, Sonic, Special, QuantumStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Radiation, Electrical, Sonic, Special, Quantum
Effect
Strength
Scale
8
Magnitude
1.0000
Table
"Melee_Buff_Dmg"
Target
Self
Duration
1.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic kRadiation kElectrical kSonic kSpecial kQuantum",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Dmg\"",
  "Scale": "8.0000",
  "Duration": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 4 ยท CombatModShiftStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
CombatModShift
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
1.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kCombatModShift",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Duration": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 5 ยท Held, Immobilized, Stunned, SleepStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Held, Immobilized, Stunned, Sleep
Effect
Res
Scale
-0.7225
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Target
Duration
1.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kHeld kImmobilized kStunned kSleep",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "-0.7225",
  "Duration": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}