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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

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Cutting Beam

AOE, Energy ยท Energy

You fire a steady beam of energy from your beam rifle, sweeping it in a broad arc across the foes in front of you. This causes energy damage to all affected targets, as well as a reduction in defense. There is also a chance that an affected target will suffer additional energy damage over time due to the lingering effects of the energy beam.

Activation Details

Available Level
1
Type
Click
Accuracy
1.05
Range
50 ft
Cast Time
1.9 sec
Cast Arcanatime
2.112 sec
Root Time
1.9 sec
Animation Time
1.9 sec
Animation Time Before Effect
1.333 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
10.2 endurance
Attack Types
Area$1 Energy
Effect Area
Cone
Radius
50 ft
Arc
30
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Cutting_Beam\"",
  "DisplayName": "\"P290039893\"",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "50",
  "EnduranceCost": "10.2",
  "TimeToActivate": "1.9",
  "TimeToRoot": "1.9",
  "RechargeTime": "8",
  "EffectArea": "kCone",
  "Radius": "50",
  "Arc": "30",
  "VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_CuttingBeam.pfx\"",
  "include": "menu\\Powers\\AnimFx\\BeamRifle_CuttingBeam.pfx",
  "DisplayShortHelp": "\"P1383109576\"",
  "DisplayHelp": "\"P388839584\"",
  "IconName": "\"BeamRifle_CuttingBeam.tga\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P1401109544\"",
  "DisplayTargetHelp": "\"P127281341\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Delay
0.5 sec
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.1000",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "StackType": "kStack"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "1.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 3 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
2.1 sec
Period
1 sec
Delay
1 sec
Chance
50%
Raw effect fields
{
  "Chance": "0.5000",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1000",
  "Duration": "2.1000",
  "Magnitude": "1.0000",
  "Delay": "1.0000",
  "Period": "1.0000",
  "StackType": "kStack"
}