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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

RoguesGallery / The Crusader

Mystic Shot

Ranged, Energy ยท Energy

This magic attuned rifle shoots concentrated bursts of magical energy, causing energy damage and reducing your target's defenses.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.87 sec
Cast Arcanatime
2.112 sec
Root Time
1.87 sec
Animation Time
1.867 sec
Animation Time Before Effect
0.267 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
7 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Mystic_Shot\"",
  "DisplayName": "\"P3872229491\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "7",
  "PreferenceMultiplier": "3",
  "TimeToActivate": "1.87",
  "TimeToRoot": "1.87",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\V_Resistance_Runesoldier_MysticShot.pfx\"",
  "include": "menu\\Powers\\AnimFX\\V_Resistance_Runesoldier_MysticShot.pfx",
  "DisplayShortHelp": "\"P91435036\"",
  "DisplayHelp": "\"P921964966\"",
  "IconName": "\"PraetorianResistance_Runesoldier_MysticShotEnergy.tga\"",
  "DisplayTargetShortHelp": "\"P2205413119\"",
  "DisplayTargetHelp": "\"P919969351\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.2
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.2000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
9 sec
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "1.0000",
  "Duration": "9.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}