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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Romans / Centurion

Phalanx Fighting

โ€” ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy

Your coordination with allies grants you enhanced protection.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.73 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
4 sec
Endurance Cost
0.175 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Energized_Shield\"",
  "DisplayName": "\"P1013475773\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AIGroups": "kToggleAoEBuff",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "EnduranceCost": "0.175",
  "TimeToActivate": "0.73",
  "RechargeTime": "4",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "8",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Roman_Shield.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Roman_Shield.pfx",
  "DisplayShortHelp": "\"CRLFR9DTAD7EW6L3FS6U2Z4JAX\"",
  "DisplayHelp": "\"PZQJQ68SHEAKYLVERGJGF3RHYA\"",
  "IconName": "\"EnergyAura_PowerShield.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
0.3
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.3000",
  "Duration": "1.2500",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท Held, Immobilized, Stunned, Sleep, Knockup, Knockback, RepelStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Held, Immobilized, Stunned, Sleep, Knockup, Knockback, Repel
Effect
Cur
Scale
-3
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
1.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kHeld kImmobilized kStunned kSleep kKnockup kKnockback kRepel",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "-3.0000",
  "Duration": "1.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}