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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Rularuu / Faathim

Protection Shield

โ€” ยท Smashing, Fire, Cold, Energy, Negative Energy

The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
2.07 sec
Cast Arcanatime
2.244 sec
Root Time
โ€”
Animation Time
2.067 sec
Animation Time Before Effect
0.533 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
3 sec
Endurance Cost
16.8 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Ally (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Protection_Shield\"",
  "DisplayName": "\"P816401165\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kFriend",
  "Range": "80",
  "EnduranceCost": "16.8",
  "TimeToActivate": "2.07",
  "RechargeTime": "3",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Forcefield_DeflectionShield.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Forcefield_DeflectionShield.pfx",
  "DisplayShortHelp": "\"P1594771831\"",
  "DisplayHelp": "\"P1142287979\"",
  "DisplayVictimHit": "\"P3976820757\"",
  "IconName": "\"ForceField_DeflectionShield.tga\"",
  "DisplayTargetShortHelp": "\"P1594771831\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Ranged_Buff_Def"
Target
Target
Duration
120 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Buff_Def\"",
  "Scale": "2.0000",
  "Duration": "120.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Ranged_Buff_Def"
Target
Target
Duration
120 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kLethal_Attack",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Buff_Def\"",
  "Scale": "2.0000",
  "Duration": "120.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}