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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Scrapper Defense / Bio Organic Armor

Defensive Adaptation

โ€” ยท SetMode

Enhancement Sets Allowed
Scrapper Archetype Sets

By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, Evolving Armor grants additional resistance and a small amount of defense per nearby target but loses the resistance debuff effect, Ablative Carapace grants additional damage absorption, DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
0
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
โ€”
Animation Time
1 sec
Animation Time Before Effect
0.667 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
4 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Defensive_Adaptation\"",
  "DisplayName": "\"P270837076\"",
  "BuyRequires": "Scrapper_Defense.Bio_Organic_Armor.Evolution",
  "ModesDisallowed": "kDisable_All",
  "Type": "kToggle",
  "Accuracy": "1",
  "GroupMembership": "kBio_Group",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "TimeToActivate": "1",
  "RechargeTime": "4",
  "ActivatePeriod": "1",
  "EffectArea": "kCharacter",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\SymbioticArmor_DefensiveAdaptation.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\SymbioticArmor_DefensiveAdaptation.PFX",
  "DisplayShortHelp": "\"P4265924847\"",
  "DisplayHelp": "\"KWGQ2JDHZE64WMLSAC5K2UEWT2\"",
  "IconName": "\"BioOrganicArmor_DefensiveAdaptation.tga\"",
  "ShowInManage": "kFalse",
  "Free": "kTrue",
  "AutoIssue": "kTrue",
  "MaxBoosts": "0"
}

Created / redirected powers

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SetModeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Attribute
SetMode
Effect
Cur
Scale
1
Magnitude
DefensiveAdaptation
Table
"Melee_Ones"
Target
Self
Duration
1.1 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kSetMode",
  "Aspect": "kCur",
  "Type": "kConstant",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Duration": "1.1000",
  "Magnitude": "kDefensiveAdaptation",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}
Effect 2 ยท GrantPowerStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
GrantPower
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Delay
0.1 sec
Flags
IgnoreStrength IgnoreResistance
Parameters
Power
Raw effect fields
{
  "Attrib": "kGrantPower",
  "Aspect": "kAbs",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "Delay": "0.1000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Power": {
      "Power": "Temporary_Powers.Temporary_Powers.Defensive_Adaptation_Proc"
    }
  }
}
Effect 3 ยท RevokePowerStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
RevokePower
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance
Parameters
Power
Raw effect fields
{
  "Attrib": "kRevokePower",
  "Aspect": "kAbs",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Power": {
      "Power": "Temporary_Powers.Temporary_Powers.Offensive_Adaptation_Proc"
    }
  }
}
Effect 4 ยท RevokePowerStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
RevokePower
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance
Parameters
Power
Raw effect fields
{
  "Attrib": "kRevokePower",
  "Aspect": "kAbs",
  "ApplicationType": "kOnDeactivate",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Power": {
      "Power": "Temporary_Powers.Temporary_Powers.Defensive_Adaptation_Proc"
    }
  }
}
Effect 5 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic
Effect
Strength
Scale
-0.25
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
1.1 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.2500",
  "Duration": "1.1000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}