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Scrapper Defense / Willpower

Resurgence

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Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance HealingEnhance Damage ResistanceRecovery
Enhancement Sets Allowed
Damage Resistance SetsEndMod PowersHealing Powers

You heal yourself through pure perseverance. The effects of Resurgence also leave you resistant to Toxic Damage for a while. Should you fall in battle within 35 seconds of using this power, you can stand up and fight again.

If used after defeat, this power can Revive yourself from the brink of death, although it will incur a 300 second cooldown. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. Additionally, for 90 seconds, attack rate and endurance recovery will be improved. You will also have 15 seconds of immunity to most damage.

Activation Details

Modes disallowed
Available Level
28
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.5 sec
Cast Arcanatime
1.716 sec
Root Time
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Animation Time
1.5 sec
Animation Time Before Effect
1.467 sec
Interrupt Time
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Activate Period
0 sec
Recharge Time
300 sec
Endurance Cost
0 endurance
Attack Types
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Effect Area
Single Target
Radius
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Arc
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Max Targets Hit
0
Cast When
DeadOrAlive
Near Ground
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Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
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Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
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Raw source fields
{
  "Name": "\"Resurgence\"",
  "DisplayName": "\"P2219956264\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "TimeToActivate": "1.5",
  "RechargeTime": "300",
  "EffectArea": "kCharacter",
  "CastableAfterDeath": "kDeadOrAlive",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kHeal_Boost, kRes_Damage_Boost, kRecovery_Boost",
  "HighlightEval": "kHitPoints% auto> 0 ==",
  "HighlightIcon": "Willpower_Resurgence.tga",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\ScrapperDefense_Willpower_Resurgence.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\ScrapperDefense_Willpower_Resurgence.PFX",
  "DisplayShortHelp": "\"7ND4DQXWZQ3QYZVYQCEN986V72\"",
  "DisplayHelp": "\"D5STKMG8CHEQW5ZMSMNG2HM9MA\"",
  "IconName": "\"Willpower_Reconstruction.tga\"",
  "DisplayTargetShortHelp": "\"P2467862222\"",
  "DisplayTargetHelp": "\"P2142692321\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Willpower.Resurgence_Concious

When cur.kHitPoints source> 0 >

Raw redirect fields
{
  "Power": "Redirects.Willpower.Resurgence_Concious",
  "Requires": "cur.kHitPoints source> 0 >"
}

Redirect to Redirects.Willpower.Resurgence

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Willpower.Resurgence",
  "Requires": "1"
}