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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Sentinel Defense / Super Reflexes

Focused Fighting

— · Melee

Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance Defense
Enhancement Sets Allowed
Defense Sets

You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. If you own Master Brawler you will also gain resistance to Knockback and Immobilization powers. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.67 sec
Cast Arcanatime
0.924 sec
Root Time
—
Animation Time
0.667 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
—
Activate Period
0.5 sec
Recharge Time
4 sec
Endurance Cost
0.13 endurance
Attack Types
—
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Focused_Fighting\"",
  "DisplayName": "\"P1051970563\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.13",
  "TimeToActivate": "0.67",
  "RechargeTime": "4",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kBuff_Defense_Boost",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\StalkerDefense_SuperReflexes_FocusedFighting.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\StalkerDefense_SuperReflexes_FocusedFighting.PFX",
  "DisplayShortHelp": "\"P1675020768\"",
  "DisplayHelp": "\"YWYUTENMYMTNW9VW7FHTEUSHKZ\"",
  "DisplayAttackerHit": "\"P2094825847\"",
  "DisplayPowerDefenseFloat": "\"P2514521623\"",
  "IconName": "\"SuperReflexes_FocusedFighting.tga\""
}

Effects (10)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · MeleeStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Melee
Effect
Cur
Scale
1.85
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kMelee_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.8500",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep"
}
Effect 2 · ConfusedStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Confused
Effect
Cur
Scale
-30
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kConfused",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "-30.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep"
}
Effect 3 · Knockup, KnockbackStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance

Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower?

Resolved effect
— (select an archetype)
Attribute
Knockup, Knockback
Effect
Res
Scale
100
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Requires": "Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower?",
  "Attrib": "kKnockup kKnockback",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "100.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 4 · Knockup, KnockbackStacks per casterPvP or PvEReplaces existing effectIgnores resistance

Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower?

Resolved effect
— (select an archetype)
Attribute
Knockup, Knockback
Effect
Cur
Scale
-10
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Requires": "Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower?",
  "Attrib": "kKnockup kKnockback",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "-10.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 5 · ImmobilizedStacks per casterPvP or PvEReplaces existing effectIgnores resistance

isPVPMap? ! Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower? &&

Resolved effect
— (select an archetype)
Attribute
Immobilized
Effect
Cur
Scale
-30
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Requires": "isPVPMap? ! Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower? &&",
  "Attrib": "kImmobilized",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "-30.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 6 · ImmobilizedStacks per casterPvP or PvEReplaces existing effectIgnores resistance

isPVPMap? Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower? &&

Resolved effect
— (select an archetype)
Attribute
Immobilized
Effect
Res
Scale
3
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Requires": "isPVPMap? Sentinel_Defense.Super_Reflexes.Master_Brawler source.ownPower? &&",
  "Attrib": "kImmobilized",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "3.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 7 · MeleeStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Melee
Effect
Cur
Scale
1.85
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kMelee_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.8500",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 8 · Melee EludeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Melee Elude
Effect
Strength
Scale
0.25
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreStrength IgnoreResistance",
  "Attrib": "kMelee_Elude",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2500",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 9 · ConfusedStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Confused
Effect
Res
Scale
3
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kConfused",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "3.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 10 · DefenseStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Defense
Effect
Res
Scale
0.4
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "0.4000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance"
}