LIVE 26,737 powers
Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Sentinel Defense / Willpower
Resurgence
โ



Recovery
EndMod PowersHealing PowersYou heal yourself through pure perseverance. The effects of Resurgence also leave you resistant to Toxic Damage for a while. Should you fall in battle within 35 seconds of using this power, you can stand up and fight again.
If used after defeat, this power can Revive yourself from the brink of death, although it will incur a 300 second cooldown. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. Additionally, for 90 seconds, attack rate and endurance recovery will be improved. You will also have 15 seconds of immunity to most damage.
Activation Details

- Available Level
- 28
- Type
- Click
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 1.5 sec
- Cast Arcanatime
- 1.716 sec
- Root Time
- โ
- Animation Time
- 1.5 sec
- Animation Time Before Effect
- 1.467 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 300 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- DeadOrAlive
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Resurgence\"",
"DisplayName": "\"P2219956264\"",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"TimeToActivate": "1.5",
"RechargeTime": "300",
"EffectArea": "kCharacter",
"CastableAfterDeath": "kDeadOrAlive",
"BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kHeal_Boost, kRes_Damage_Boost, kRecovery_Boost",
"HighlightEval": "kHitPoints% auto> 0 ==",
"HighlightIcon": "Willpower_Resurgence.tga",
"VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TankerDefense_Willpower_Resurgence.PFX\"",
"include": "menu\\Powers\\AnimFX\\PlayerPowers\\TankerDefense_Willpower_Resurgence.PFX",
"DisplayShortHelp": "\"7ND4DQXWZQ3QYZVYQCEN986V72\"",
"DisplayHelp": "\"D5STKMG8CHEQW5ZMSMNG2HM9MA\"",
"IconName": "\"Willpower_Reconstruction.tga\"",
"DisplayTargetShortHelp": "\"P2467862222\"",
"DisplayTargetHelp": "\"P2142692321\""
}Effects (2)
Redirects (2)
Redirect to Redirects.Willpower.Resurgence_Concious
When cur.kHitPoints source> 0 >
Raw redirect fields
{
"Power": "Redirects.Willpower.Resurgence_Concious",
"Requires": "cur.kHitPoints source> 0 >"
}Redirect to Redirects.Willpower.Resurgence
When Always (Default if no others apply)
Raw redirect fields
{
"Power": "Redirects.Willpower.Resurgence",
"Requires": "1"
}