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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Sentinel Ranged / Archery

Aimed Shot

Ranged, Lethal ยท Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsSentinel Archetype SetsRanged Damage Powers

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage: Light.
Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.155
Range
60 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
5.2 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Aimed_Shot\"",
  "DisplayName": "\"P2290581486\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "60",
  "EnduranceCost": "5.2",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost",
  "VisualFX": "\"menu/Powers/AnimFX/Archery_Medium_NoGeo.pfx\"",
  "include": "menu/Powers/AnimFX/Archery_Medium_NoGeo.pfx",
  "DisplayShortHelp": "\"P1152063585\"",
  "DisplayHelp": "\"AVLUHESTQNKXWEXGLKKRPEDY8X\"",
  "IconName": "\"Archery_MediumArrow.tga\""
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_InherentDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_InherentDamage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "TickChance": "0.0000",
  "StackType": "kStack"
}
Effect 3 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1.26
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.2600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 ยท LethalStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1.26
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.2600",
  "Magnitude": "1.0000",
  "TickChance": "0.0000",
  "StackType": "kStack"
}