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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Stalker Defense / Sonic Aura

Attenuation Blanket

โ€” ยท Fire, Cold, Energy, Negative Energy

Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance Damage Resistance
Enhancement Sets Allowed
Damage Resistance Sets

Attenuation Blanket reduces the damage you take from energy and element based attacks. It also provides debuff resistance against endurance drain.

Activation Details

Modes disallowed
Available Level
4
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.5 sec
Cast Arcanatime
0.66 sec
Root Time
โ€”
Animation Time
0.5 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
2 sec
Endurance Cost
0.13 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Attenuation_Blanket\"",
  "DisplayName": "\"G3VLQLL7HW2BWKL2V44PAWQBMA\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.13",
  "TimeToActivate": "0.5",
  "RechargeTime": "2",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kRes_Damage_Boost",
  "IgnoreStrength": "kTrue",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Sonic_Aura_Attenuation_Blanket.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Sonic_Aura_Attenuation_Blanket.pfx",
  "DisplayShortHelp": "\"8M9A69ZMFX4NWMXA9GKK7KMC73\"",
  "DisplayHelp": "\"BDZX37YAHRTFWNBC23JN4DU39A\"",
  "DisplayAttackerHit": "\"P1176803178\"",
  "IconName": "\"SonicAura_AttenuationBlanket\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Fire, Cold, Energy, Negative Energy
Effect
Res
Scale
3.5
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kFire kCold kEnergy kNegative_Energy",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "3.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep"
}
Effect 2 ยท Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Fire, Cold, Energy, Negative Energy
Effect
Res
Scale
3.5
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kFire kCold kEnergy kNegative_Energy",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "3.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 3 ยท Endurance, RecoveryStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Endurance, Recovery
Effect
Res
Scale
2
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Target
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kEndurance kRecovery",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "2.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}