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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Stalker Defense / Stone Armor

Crystal Armor

โ€” ยท Energy, Negative Energy

Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance DefenseRecovery
Enhancement Sets Allowed
Defense SetsEndMod Powers

While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you an Endurance recovery buff and resistance to Defense DeBuffs.

Crystal Armor also adds an Elusivity defense bonus to Energy and Negative Energy Attacks in PVP zones.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
20
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
โ€”
Animation Time
1 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
4 sec
Endurance Cost
0.104 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Crystal_Armor\"",
  "DisplayName": "\"P488882655\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.104",
  "TimeToActivate": "1",
  "RechargeTime": "4",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kBuff_Defense_Boost, kRecovery_Boost",
  "IgnoreStrength": "kTrue",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\BruteDefense_StoneArmor_CrystalArmor.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\BruteDefense_StoneArmor_CrystalArmor.PFX",
  "DisplayShortHelp": "\"QK39KU87T4HCWYXSUPVECLBMRS\"",
  "DisplayHelp": "\"HH5BSF3YQ947WEX28ZZAT8LUQX\"",
  "DisplayAttackerHit": "\"P3054793793\"",
  "IconName": "\"StoneArmor_CrystalArmor.tga\""
}

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Energy, Negative Energy
Effect
Cur
Scale
1.6
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.6000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep"
}
Effect 2 ยท Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Energy, Negative Energy
Effect
Cur
Scale
1.6
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.6000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 3 ยท Energy Elude, Negative Energy EludeStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Energy Elude, Negative Energy Elude
Effect
Strength
Scale
0.2
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Flags": "IgnoreResistance",
  "Attrib": "kEnergy_Elude kNegative_Energy_Elude",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 4 ยท DefenseStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Res
Scale
0.4
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "0.4000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 5 ยท RecoveryStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}