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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Stalker Melee / Energy Melee

Bone Smasher

Melee, Energy · Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance DamageEnhance Stunned
Enhancement Sets Allowed
Universal Damage SetsStalker Archetype SetsDisorient SetsMelee Damage Powers

This melee attack deals a good amount of damage and has a good chance to Disorient the target.

Activation Details

Modes disallowed
Available Level
2
Type
Click
Accuracy
1
Range
7 ft
Cast Time
1.27 sec
Cast Arcanatime
1.452 sec
Root Time
1.27 sec
Animation Time
1.267 sec
Animation Time Before Effect
0.7 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
8.528 endurance
Attack Types
Melee, Energy
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
—
Raw source fields
{
  "Name": "\"Bone_Smasher\"",
  "DisplayName": "\"P3754407115\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "7",
  "EnduranceCost": "8.528",
  "TimeToActivate": "1.27",
  "TimeToRoot": "1.27",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kStunned_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_EnergyMelee_BoneSmasher.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_EnergyMelee_BoneSmasher.PFX",
  "DisplayShortHelp": "\"KANGSZB7ZDQMWZX7Q38RNJAHTZ\"",
  "DisplayHelp": "\"9JKYZWDFZ7V7W4VNZ7FFG5ZHN2\"",
  "IconName": "\"PowerPunch_BoneSmasher.tga\"",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P2366756416\""
}

Created / redirected powers

Effects (11)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · SmashingStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
0.64
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Melee_InherentDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_InherentDamage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Melee_InherentDamage"
Target
Target
Flags
HideZero
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_InherentDamage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "HideZero"
}
Effect 5 · StunnedStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Stunned
Effect
Cur
Scale
8
Magnitude
3.0000
Table
"Melee_Stun"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kStunned",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Stun\"",
  "Scale": "8.0000",
  "Magnitude": "3.0000",
  "StackType": "kStack"
}
Effect 6 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.9654
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "0.9654",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 7 · SmashingStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
0.6436
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "0.6436",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 8 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.7699
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "1.7699",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 9 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.7699
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "1.7699",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 10 · StunnedStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Stunned
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Melee_PvPMez"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kStunned",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kStack",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}
Effect 11 · GrantPowerStacks per casterPvP or PvENew effect is ignored if one already existsIgnores enhancements and other boostsIgnores resistance
Resolved effect
— (select an archetype)
Attribute
GrantPower
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Chance
90%
Flags
IgnoreStrength IgnoreResistance
Parameters
Power
Raw effect fields
{
  "Chance": "0.9000",
  "Attrib": "kGrantPower",
  "Aspect": "kAbs",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kIgnore",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Power": {
      "Power": "Temporary_Powers.Temporary_Powers.Assassins_Focus"
    }
  }
}