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Stalker Melee / Martial Arts
Assassin's Blow
Melee, Smashing


Interrupt

Melee Damage PowersA signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Activation Details

- Available Level
- 6
- Type
- Click
- Accuracy
- 1.2
- Range
- 7 ft
- Cast Time
- 3 sec
- Cast Arcanatime
- 3.168 sec
- Root Time
- 0.8 sec
- Animation Time
- 1 sec
- Animation Time Before Effect
- 0.433 sec
- Interrupt Time
- 2 sec
- Activate Period
- 0 sec
- Recharge Time
- 15 sec
- Endurance Cost
- 14.352 endurance
- Attack Types
- Melee, Smashing
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Range
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Assassins_Blow\"",
"DisplayName": "\"P3551718562\"",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1.2",
"AttackTypes": "kMelee_Attack, kSmashing_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "7",
"EnduranceCost": "14.352",
"InterruptTime": "2",
"TimeToActivate": "3",
"TimeToRoot": "0.8",
"RechargeTime": "15",
"EffectArea": "kCharacter",
"AIReport": "kHitOnly",
"BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost",
"StrengthsDisallowed": "kRange",
"InterruptLikeSleep": "kTrue",
"HighlightEval": "temporary_powers.temporary_powers.assassins_focus ownPowerNum? 3 ==",
"HighlightRing": "255 127 0 255",
"VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_MartialArts_AssassinsBlow.PFX\"",
"include": "menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_MartialArts_AssassinsBlow.PFX",
"DisplayShortHelp": "\"3Q9FAEXAWJHJWQBMEJCY5MXXAW\"",
"DisplayHelp": "\"UNFABAETT35JY6NW6M69JAZ9DA\"",
"IconName": "\"MartialArts_AssassinStrike.tga\""
}Effects (2)
Redirects (2)
Redirect to Villain_Pets.Martial_Arts_Assassins_Strike.Assassins_Blow_Quick
When kMeter source> .9 <
Raw redirect fields
{
"Power": "Villain_Pets.Martial_Arts_Assassins_Strike.Assassins_Blow_Quick",
"Requires": "kMeter source> .9 <"
}Redirect to Villain_Pets.Martial_Arts_Assassins_Strike.Assassins_Blow_Stealth
When Always (Default if no others apply)
Raw redirect fields
{
"Power": "Villain_Pets.Martial_Arts_Assassins_Strike.Assassins_Blow_Stealth",
"Requires": "1"
}