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Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Stalker Melee / Savage Melee
Assassin's Frenzy
Melee, Lethal


Interrupt

Melee Damage PowersA signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Frenzy will grant 2 stacks of Blood Frenzy if used while not hidden and will grant 3 stacks if hidden. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. Assassin's Frenzy grants 2 stacks of Blood Frenzy.
Activation Details

- Available Level
- 6
- Type
- Click
- Accuracy
- 1.2
- Range
- 7 ft
- Cast Time
- 3 sec
- Cast Arcanatime
- 3.168 sec
- Root Time
- 1 sec
- Animation Time
- 1 sec
- Animation Time Before Effect
- 0.2 sec
- Interrupt Time
- 2 sec
- Activate Period
- 0 sec
- Recharge Time
- 15 sec
- Endurance Cost
- 14.35 endurance
- Attack Types
- Melee, Lethal
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Range
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Assassins_Frenzy\"",
"DisplayName": "\"P2958490367\"",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1.2",
"AttackTypes": "kMelee_Attack, kLethal_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "7",
"EnduranceCost": "14.35",
"InterruptTime": "2",
"TimeToActivate": "3",
"TimeToRoot": "1",
"RechargeTime": "15",
"EffectArea": "kCharacter",
"AIReport": "kHitOnly",
"BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost",
"StrengthsDisallowed": "kRange",
"InterruptLikeSleep": "kTrue",
"HighlightEval": "kDD_StatusMode_1 Mode? kDD_BonusAoEMode_1 Mode? || temporary_powers.temporary_powers.assassins_focus ownPowerNum? 3 == ||",
"HighlightRing": "255 127 0 255",
"VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/SavageMelee_AssassinsFrenzy.pfx\"",
"include": "menu/Powers/AnimFX/PlayerPowers/SavageMelee_AssassinsFrenzy.pfx",
"DisplayShortHelp": "\"KW6Y57SMLZ2ZWHCH6VFF29YYMA\"",
"DisplayHelp": "\"9TENQBPTDN49YQVNUC3L52MHXS\"",
"IconName": "\"SavageMelee_AssassinStrike.tga\""
}Effects (2)
Redirects (2)
Redirect to Villain_Pets.Savage_Melee_Assassins_Strike.Assassins_Frenzy_Quick
When kMeter source> .9 <
Raw redirect fields
{
"Power": "Villain_Pets.Savage_Melee_Assassins_Strike.Assassins_Frenzy_Quick",
"Requires": "kMeter source> .9 <"
}Redirect to Villain_Pets.Savage_Melee_Assassins_Strike.Assassins_Frenzy_Stealth
When Always (Default if no others apply)
Raw redirect fields
{
"Power": "Villain_Pets.Savage_Melee_Assassins_Strike.Assassins_Frenzy_Stealth",
"Requires": "1"
}