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Stalker Melee / Spines

Assassin's Impaler

Melee, Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsStalker Archetype SetsMelee Damage Powers

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Activation Details

Modes disallowed
Available Level
6
Type
Click
Accuracy
1.2
Range
7 ft
Cast Time
3 sec
Cast Arcanatime
3.168 sec
Root Time
0.367 sec
Animation Time
1 sec
Animation Time Before Effect
0.367 sec
Interrupt Time
2 sec
Activate Period
0 sec
Recharge Time
15 sec
Endurance Cost
14.352 endurance
Attack Types
Melee, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Assassins_Impaler\"",
  "DisplayName": "\"P1271663734\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kMelee_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "7",
  "EnduranceCost": "14.352",
  "InterruptTime": "2",
  "TimeToActivate": "3",
  "TimeToRoot": "0.3666667",
  "RechargeTime": "15",
  "EffectArea": "kCharacter",
  "AIReport": "kHitOnly",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kDamage_Boost",
  "StrengthsDisallowed": "kRange",
  "InterruptLikeSleep": "kTrue",
  "HighlightEval": "temporary_powers.temporary_powers.assassins_focus ownPowerNum? 3 ==",
  "HighlightRing": "255 127 0 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_Spines_AssassinsImpaler.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\StalkerMelee_Spines_AssassinsImpaler.PFX",
  "DisplayShortHelp": "\"4R3HS6SGYQ4KW2NMFYFMJGEH2Q\"",
  "DisplayHelp": "\"ACUF53QW62VGWBCDUDKWTRXBKW\"",
  "IconName": "\"Quills_AssassinStrike.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Villain_Pets.Spines_Assassins_Strike.Assassins_Impaler_Quick

When kMeter source> .9 <

Raw redirect fields
{
  "Power": "Villain_Pets.Spines_Assassins_Strike.Assassins_Impaler_Quick",
  "Requires": "kMeter source> .9 <"
}

Redirect to Villain_Pets.Spines_Assassins_Strike.Assassins_Impaler_Stealth

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Villain_Pets.Spines_Assassins_Strike.Assassins_Impaler_Stealth",
  "Requires": "1"
}