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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

SummerEvent / Earthquake

Earthquake

AOE, Lethal ยท Smashing

Enhancement Sets Allowed
Melee AoE Sets

The violent shaking of the earthquake deals smashing damage and knocks down targets caught in its area. Additionally, because of debris thrown into the air, nearby flying characters can be knocked to the ground.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Lethal
Effect Area
AoE
Radius
20 ft
Arc
โ€”
Max Targets Hit
999
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Earthquake\"",
  "DisplayName": "\"P2825109994\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kLethal_attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "TargetVisibility": "kNone",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "20",
  "DisplayShortHelp": "\"P500782011\"",
  "DisplayHelp": "\"P3449204349\"",
  "IconName": "\"SummerEvent_Cornutus_ShatteringStrike.tga\"",
  "MaxTargetsHit": "999",
  "DisplayTargetShortHelp": "\"P1289635216\"",
  "DisplayTargetHelp": "\"P1651351832\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SmashingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockupStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockup
Effect
Cur
Scale
3
Magnitude
1.0000
Table
"Melee_Knockback"
Target
Target
Chance
40%
Raw effect fields
{
  "Chance": "0.4000",
  "Attrib": "kKnockup",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Knockback\"",
  "Scale": "3.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}