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SummerEvent / Earthquake
Earthquake
AOE, Lethal ยท Smashing
Enhancement Sets Allowed

The violent shaking of the earthquake deals smashing damage and knocks down targets caught in its area. Additionally, because of debris thrown into the air, nearby flying characters can be knocked to the ground.
Activation Details
- Available Level
- 1
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 1 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- Area$1 Lethal
- Effect Area
- AoE
- Radius
- 20 ft
- Arc
- โ
- Max Targets Hit
- 999
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- Foe (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Earthquake\"",
"DisplayName": "\"P2825109994\"",
"Type": "kAuto",
"Accuracy": "1",
"AttackTypes": "kAOE_Attack, kLethal_attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kFoe",
"Target": "kCaster",
"TargetVisibility": "kNone",
"ActivatePeriod": "1",
"EffectArea": "kSphere",
"Radius": "20",
"DisplayShortHelp": "\"P500782011\"",
"DisplayHelp": "\"P3449204349\"",
"IconName": "\"SummerEvent_Cornutus_ShatteringStrike.tga\"",
"MaxTargetsHit": "999",
"DisplayTargetShortHelp": "\"P1289635216\"",
"DisplayTargetHelp": "\"P1651351832\""
}Effects (2)
Effect 1 ยท Smashing


- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing
- Effect
- Absolute
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Melee_Damage"
- Target
- Target
Raw effect fields
{
"Attrib": "kSmashing",
"Aspect": "kAbs",
"Target": "kTarget",
"Table": "\"Melee_Damage\"",
"Scale": "1.0000",
"Magnitude": "1.0000",
"StackType": "kStack"
}Effect 2 ยท Knockup


- Resolved effect
- โ (select an archetype)
- Attribute
- Knockup
- Effect
- Cur
- Scale
- 3
- Magnitude
- 1.0000
- Table
- "Melee_Knockback"
- Target
- Target
- Chance
- 40%
Raw effect fields
{
"Chance": "0.4000",
"Attrib": "kKnockup",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Melee_Knockback\"",
"Scale": "3.0000",
"Magnitude": "1.0000",
"StackType": "kStack"
}