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Tanker Defense / Radiation Armor

Radiation Therapy

AOE, Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance HealingEnhance DamageRecoveryEnhance Taunt
Enhancement Sets Allowed
Universal Damage SetsTanker Archetype SetsTaunt SetsMelee AoE SetsAccurate Healing PowersEndMod PowersHealing Powers

You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover, with the first one yielding full strength and all seconday ones yielding 30% of the effect. Affected foes will have their regeneration rates substantially reduced for a short time.

Notes: This power has adaptive recharge. It has a base recharge of 25 seconds, the first target hit will increase its recharge by 9.5 with additional targets adding 2.8 seconds for a maximum total of 60 seconds.

Activation Details

Modes disallowed
Available Level
8
Type
Click
Accuracy
1.2
Range
0 ft
Cast Time
1.03 sec
Cast Arcanatime
1.188 sec
Root Time
1.03 sec
Animation Time
1.033 sec
Animation Time Before Effect
0.733 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
60 sec
Endurance Cost
13 endurance
Attack Types
Area$1 Energy
Effect Area
AoE
Radius
20 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Radiation_Therapy\"",
  "DisplayName": "\"P1418028732\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "13",
  "TimeToActivate": "1.03",
  "TimeToRoot": "1.03",
  "RechargeTime": "60",
  "EffectArea": "kSphere",
  "Radius": "20",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kHeal_Boost, kDamage_Boost, kRecovery_Boost, kTaunt_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/RadiationArmor_RadiationTherapy.PFX\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/RadiationArmor_RadiationTherapy.PFX",
  "DisplayShortHelp": "\"7K2G6NFAKGAZYGCJHRYZPEXYQQ\"",
  "DisplayHelp": "\"SDK4MC9TAX6WW5BHXCDSHYG23S\"",
  "IconName": "\"RadiationArmor_RadiationTherapy.tga\"",
  "MaxTargetsHit": "10",
  "OverCapTrigger": "1",
  "OverCapMultiplier": "0.3"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (1)

Redirect to Redirects.Rad_Armor.Radiation_Therapy

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Rad_Armor.Radiation_Therapy",
  "Requires": "1"
}