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Tanker Melee / Electrical Melee

Jacobs Ladder

AoE, Energy · Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance DamageRecoveryEnhance SleepEnhance Taunt
Enhancement Sets Allowed
Universal Damage SetsTanker Archetype SetsTaunt SetsMelee AoE SetsEndMod PowersSleep Powers

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Notes: Thanks to gauntlet, this power can hit up to 5 targets above its cap at 1/3rd effectiveness.

Activation Details

Modes disallowed
Available Level
4
Type
Click
Accuracy
1
Range
7 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
1.333 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
9 sec
Endurance Cost
9.36 endurance
Attack Types
AoE, Energy
Effect Area
Cone
Radius
7 ft
Arc
50
Max Targets Hit
5
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
—
Raw source fields
{
  "Name": "\"Jacobs_Ladder\"",
  "DisplayName": "\"P3434029265\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAoE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "7",
  "EnduranceCost": "9.36",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "9",
  "EffectArea": "kCone",
  "Radius": "7",
  "Arc": "50",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kRecovery_Boost, kSleep_Boost, kTaunt_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TankerMelee_ElectricalMelee_JacobsLadder.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\TankerMelee_ElectricalMelee_JacobsLadder.PFX",
  "DisplayShortHelp": "\"5JG5FMU2WEZRWDCZ8549YE6BU2\"",
  "DisplayHelp": "\"UFS9HEQLDJWNYFB56DNGP6ELH2\"",
  "IconName": "\"ElectricMelee_ConeModerateDmg.tga\"",
  "MaxTargetsHit": "5",
  "MaxTargetsExpr": "10 kDisable_GauntletTargetCap source.Mode? 5 * -",
  "OverCapTrigger": "5",
  "OverCapMultiplier": "0.3333",
  "DisplayTargetShortHelp": "\"P3472027048\"",
  "DisplayTargetHelp": "\"P3791695392\""
}

Effects (10)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.5233
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "1.5233",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.6855
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.6855",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.07
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.0700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 · RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
2 sec
Raw effect fields
{
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-1.0000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 5 · SleepStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
6
Magnitude
2.0000
Table
"Melee_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Sleep\"",
  "Scale": "6.0000",
  "Magnitude": "2.0000",
  "Delay": "0.2500",
  "StackType": "kStack"
}
Effect 6 · EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.6325
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "1.6325",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 7 · EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.2965
Magnitude
1.0000
Table
"Melee_PvPDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_PvPDamage\"",
  "Scale": "0.2965",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 8 · EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
-1.25
Magnitude
1.0000
Table
"Melee_EndDrain"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_EndDrain\"",
  "Scale": "-1.2500",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 9 · RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
2 sec
Raw effect fields
{
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-1.0000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 10 · SleepStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
1
Magnitude
2.0000
Table
"Melee_PvPMez"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "2.0000",
  "Delay": "0.2500",
  "StackType": "kStack",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}