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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Day Job Powers

Combat Shield

โ€” ยท Smashing, Lethal, Energy

Your rigorous training in the arena and on the battlefield has given you access to the Combat Shield. While this power is active you have increased defense to Lethal, Smashing and Energy attacks. Additional time can be gained on this power by logging out in either a PvP zone or in an arena.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.73 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
0.733 sec
Animation Time Before Effect
0.533 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
4 sec
Endurance Cost
0.1625 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Arena, Disable All, Disable Temp
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Combat_Shield\"",
  "DisplayName": "\"P535102080\"",
  "ModesDisallowed": "kArena, kDisable_All, kDisable_Temp",
  "ModesSuspended": "kPeacebringer_Blaster_Mode, kPeacebringer_Tanker_Mode, kWarshade_Blaster_Mode, kWarshade_Tanker_Mode",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.1625",
  "TimeToActivate": "0.73",
  "RechargeTime": "4",
  "ActivatePeriod": "0.5",
  "EffectArea": "kCharacter",
  "UsageTime": "1800",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "Deletable": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\EnergyAura_Def_Smash.pfx\"",
  "include": "menu\\Powers\\AnimFX\\EnergyAura_Def_Smash.pfx",
  "DisplayShortHelp": "\"P861000631\"",
  "DisplayHelp": "\"REVJEKNTHTDQWRBAV9DSDUUGF2\"",
  "DisplayAttackerHit": "\"P959440686\"",
  "IconName": "\"DayJob_DefenseBoost.tga\"",
  "ShowInManage": "kFalse",
  "NumAllowed": "1"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Energy
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kEnergy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "2.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}