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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Day Job Powers

Frozen Hand of Death

โ€” ยท Cold, Negative Energy

Your damage resistance and defense against both Cold and Negative Energy attacks have been increased slightly due to your training from your Day Job.

Activation Details

Modes disallowed
Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Arena, Disable All, Disable Temp
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Day_Job_ColdNegative_Resistance_Greater\"",
  "DisplayName": "\"P3739890619\"",
  "ModesDisallowed": "kArena, kDisable_All, kDisable_Temp",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "LifeTimeInGame": "7200",
  "IgnoreStrength": "kTrue",
  "Deletable": "kTrue",
  "DisplayShortHelp": "\"P1593490094\"",
  "DisplayHelp": "\"P2821015772\"",
  "IconName": "\"DayJob_ResistBoost.tga\"",
  "ShowInManage": "kFalse",
  "NumAllowed": "1"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Cold, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Cold, Negative Energy
Effect
Res
Scale
1
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kCold kNegative_Energy",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "1.0000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท Cold, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Cold, Negative Energy
Effect
Cur
Scale
0.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kCold_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.5000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}